Here at last we have something
that has been soarly lacking from
the Risk 2210 AD board game since
its initial release. One of the
difficulties that arises within
Risk 2210 AD as well as the original
game is the fact that it can go
on for a very long time. Even
with the introduction of the 5
turn limit within Risk 2210 AD
a single game can still go on
for a number of hours.
With
this brand new pack of twenty
mission cards players are once
again put back in charge of the
game. With each individual card
having been graded by level of
difficulty (red,
amber
& green),
before even starting a game, players
can influence how long it will
last by decided among themselves
which mission sets to play with.
For example, removing all of the
red graded (difficult) mission
cards, players can hopefully limit
the length of game play. On the
other hand, by removing the green
graded (easy) mission cards this
could theoretically greatly extend
the length of play.
Each pack includes a set of instructions
describing all the different ways
in which these can enhance the
game.
BUY
NOW >>>