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RISK
2210 AD
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Geographically,
the Risk 2210 AD map
is nearly identical
to the classic Risk
game's map with a few
added extras. This time,
not only does it have
the same forty-two land
territories
as before some
with somewhat different
names, but it also has
13 water
territories
and 14 lunar
territories.
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At
the start of each new
game comes the placement
of four devastation markers
making four land
territories
both impassable and uninhabitable.
The effect on play of
such gamely variances
means that each player's
strategy
needs to be constantly
redefined.
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of the biggest differences
from classic Risk has
to be the addition of
commanders: land, naval,
space, nuclear and diplomat
with the original version
and now the UNOFFICIAL
Advanced Tech and Terror
Tactics commanders. Each
commander although moving
as a regular unit fills
different roles and possesses
different abilities. The
commander's most basic
function is to act as
an improved army unit,
enabling players to roll
an eight-sided
dice (d8)
rather than the typical
six-sided
dice (d6)
- for all commanders this
is true when defending,
but rules differ for attacking
moves. Space and naval
commanders also allow
movement into lunar
territories
and into water
territories
respectively. |
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