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RISK 2210 AD

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DAY OF THE DEAD
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RISK 2210 AD
TERRIRORIES
LAND
WATER
LUNAR

Geographically, the Risk 2210 AD map is nearly identical to the classic Risk game's map with a few added extras. This time, not only does it have the same forty-two land territories as before – some with somewhat different names, but it also has 13 water territories and 14 lunar territories.

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At the start of each new game comes the placement of four devastation markers making four land territories both impassable and uninhabitable. The effect on play of such gamely variances means that each player's strategy needs to be constantly redefined.
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One of the biggest differences from classic Risk has to be the addition of commanders: land, naval, space, nuclear and diplomat with the original version and now the UNOFFICIAL Advanced Tech and Terror Tactics commanders. Each commander although moving as a regular unit fills different roles and possesses different abilities. The commander's most basic function is to act as an improved army unit, enabling players to roll an eight-sided dice (d8) rather than the typical six-sided dice (d6) - for all commanders this is true when defending, but rules differ for attacking moves. Space and naval commanders also allow movement into lunar territories and into water territories respectively.
 
 
 
   

                     
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