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The
Day Of The Dead deck is not
a command deck like the others,
but instead it is what's been
coined a universal
deck. Now before some of you
flip out your tricorders and
echo the infamous line of
beam me up Scotty,
I'd warn you not to jump the
gun.
How
It Works
The
Day Of The Dead deck doesn't
require a unique commander
token like the standard command
decks nor does it cost players
valuable resources to buy
these cards. Instead, at the
beginning of each player's
turn that player draws a single
card from the deck, revealing
it to all players and resolving
it's effects.
Zombie
Horde
Use of the Day Of The Dead
deck requires additional tokens
for use as Zombie Horde markers.
In effect these tokens act
as an additional army similar
to that of the other coloured
armies provided within the
original game. The additional
zombie army can either be
made up by making use of one
of the existing five token
sets with the game
this effectively reduces the
maximum number of players
to four. Alternatively, it
can be made up of additional
skull tokens available from
the shop section of this website.
The
Beginning Of The Game
The game should be set-up
as normal with the additional
step of assigning Zombie controlled
territories. After the placement
of devastation markers, three
land, two water and two lunar
territory cards should be
drawn with six Zombie Horde
tokens being placed on each.
Unlike devastated land territories
these cards should be shuffled
back into their respective
decks.
Attacking
& Defending
Zombie Hordes can attack and
defend in a similar way to
that of normal armies, but
with a few unique differences.
At the beginning of the game
Zombie Hordes attack with
a D6-2 and a defence of D6
but without the advantage
of winning on a draw
in such a case drawing die
should be rolled again. Different
cards drawn throughout the
game can also have the effect
of boosting these attributes
and as such greatly enhance
the Zombie Hordes attacking
and defensive abilities.
Continental
Bonus
In the standard game when
a player controls all of a
particular continent they
received the accompanying
continental bonus at the beginning
of their turn. Although this
rule still applies it is somewhat
negated by the Zombie Hordes
which, if present within a
continent, reduces that continent's
bonus by one energy token
for each territory they occupy.
This reduction is made instead
of the immediate drop to zero
as would normally be the case.
For example, if a player controls
all of Australia they receive
a continental bonus of two
energy tokens, whereas if
they control all but one territory
which is controlled by Zombie
Hordes then all they receive
as a continental bonus is
one energy token.
More
It should be noted that no
single player controls the
Zombie Horde, but instead
individual cards offer the
drawing player a limited degree
of control over these armies
when resolving the effects
of each card
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