| Aerial
Assault: |
| The
Aerial Assault
Command
Decks introduces
the Aerial
commander
to the game. |
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| Terror
Tactics: |
| This
deck from
Insurgency
Gaming brings
another
type of
devastation
marker into
the game
in the form
of a Biohazard. |
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| A
Call To
Arms - Celestial
Dawn: |
| The
second deck
from the
A Call To
Arms series
introduced
the Tital
Pull card
into play
effectively
changing
a land territory
into a water
territory.
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| Blind
Risk 2210
AD: |
| Blind
Risk, the
brain child
of one of
the original
creators
of Risk
2210 AD
- Craig
Van Ness,
is a variant
that brings
together
multiple
sets of
the basic
game. |
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| Combined
Arms 2210
AD: |
| People
always says
that two
minds are
better than
one. |
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| Day
Of The Dead: |
| Here
we find
another
variant
that is
hard to
categorise.
Is it an
expansion
or a rule
variant.
The answer
is both. |
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| Antarctica
Map |
| Adds
an additional
continent
to the standard
world map. |
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| Resistance
Command
Deck |
| Introduces
A New 20
Card Resistance
decks into
the Risk
2210 AD
game. |
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| Fog
Of War |
| A
whole new
take on
the land
grab territory
allocation
rules. |
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| Nations
2210 AD |
| These
rules encourage
the use
of water
and lunar
territories
by bringing
them into
play at
the beginning
of the game
alongside
the land
territories.
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