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It is the year 2250 A.D. Many years of war have devastated most of the world, making it
largely barren and uninhabitable. Only North America remains untouched by this devastation. Now, with mother Earth clawing back what's hers with even Canada becoming a frozen wasteland, every piece of land has become a valuable commodity.

Now factions must battle not only for every inch of land, but also for survival.

TELEPORTATION
In 2238 the Department of Energy developed a new technique for extracting energy from the Earth's core. Now for the first time this new method of energy extraction answered the question of how to satisfy the monumental electricity needs required to teleport an entire army. With this new technology the American alliance were not only able to teleport their troops and supplies across their own continent, but also across the entire world giving them a strong advantage over their enemies.

Now, with the face of the world having being scarred by years of war the alliance has broken and the the battle for control of what is left of the North American continent rages on. The two remaining teleportation stations installed on both sides of North America, which allow movement from one coast to the other in the blink of an eye, are key to winning this battle.

HOW IT SHOULD BE USED
This board is designed to be used as an expansion to either the standard Risk 2210 A.D. Game or the original Risk game. This board has not been designed for use on it's own and needs to be used alongside elements of the original game i.e. dice, playing pieces etc.

CONTENTS
The Game Board
40 Land Territory Cards
10 Water Territory Cards
Set Of Rules

ONLY £16.99 - CHEAPER THAN EBAY!!!

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