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Released at the beginning of July'09, the “A Call To Arms” deck is designed to be the first in a new generation of decks to be issued by Insurgency Gaming. Instead, as has been the case in the past, of being a solely standalone deck, the “A Call To Arms” deck was designed to be the first in a range of decks through which players can tailor a decks to suit their own specific playing needs and preferences.

With this all new 20 cards deck, and the imminent release of it's first sister deck “A Call To Arms – Celestial Dawn”, comes the opportunity for players to play the game as they want it.

The primary “A Call To Arms” decks starts by focusing on specific continents and territories, something that will be echoed in more depth by the later expansions by focussing each deck on tactics and game-play based upon individual countries or regions.

Players can either choose to play this original 20 card standalone deck or mix and match it with later expansion of the same standard deck design.

The “A Call To Arms” deck is made up of the following cards:

Foresight x 3
Lunar Legacy x 3
Signal Boost x 2
Mayan Cooperative x 1
Beach Landing x 2
Allied Union x 2
Strength In Numbers x 1
Water World x 3
Zulu Dawn x 1
Baptist Of Fire x 1
American Alliance x 1

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