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RISK 2210 AD

In the Year 2210, the World is at War

As the leader of a warring faction, you control the destiny of your people. On the Earth, in the great underwater domed cities beneath the oceans, in orbit, and even on the Moon, you must marshal your forces, send forth your troops, and hire the right commanders to crush your enemies. Build alliances if you dare, but be wary of whom you trust. Energy is the currency of the 23rd century; spend wisely and you just might conquer the world - and beyond.

RISK 2210 A.D. also includes everything needed to play the classic game of Risk.

LINKS:
TERRIRORIES

Geographically, the Risk 2210 AD map is nearly identical to the classic Risk game's map with a few added extras. This time, not only does it have the same forty-two land territories as before – some with somewhat different names, but it also has 13 water territories and 14 lunar territories.

At the start of each new game comes the placement of four devastation markers making four land territories both impassable and uninhabitable. The effect on play of such gamely variances means that each player's strategy needs to be constantly redefined

One of the biggest differences from classic Risk has to be the addition of commanders: land, naval, space, nuclear and diplomat with the original version and now the UNOFFICIAL Advanced Tech and Terror Tactics commanders. Each commander although moving as a regular unit fills different roles and possesses different abilities. The commander's most basic function is to act as an improved army unit, enabling players to roll an eight-sided dice (d8) rather than the typical six-sided dice (d6) - for all commanders this is true when defending, but rules differ for attacking moves. Space and naval commanders also allow movement into lunar territories and into water territories respectively.

GAME CONTENTS

  • Earth Game Board (20" x 30")
  • Moon Game Board
  • 5 Sets of Army Playing Pieces
  • 5 Sets of Commanders (Diplomat, Land, Naval, Nuclear, Space
  • 20 Plastic Space Stations
  • 71 Risk Cards (Land, Water, and Lunar)
  • 109 Command Cards
  • 4 Devastation Markers
  • 1 Year Marke
  • 80 Cardboard Energy Markers
  • Score Chart
  • 5 Turn Order Markers
  • 10 Dice
  • Instructions

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