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In
the not too distant future, with
the face of the planet having
been ravaged and torn apart by
decades of hostilities, the world's
top minds have been tasked with
creating more devious and devastating
ways of waging war. The time for
diplomacy has long since passed.
The time for advanced warmongering
is upon us.
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One
of the biggest
differences from
the classic game
is the addition
of commanders:
land, naval, space,
nuclear, and diplomat.
These fill a number
of roles with
the most basic
function being
to act as an improved
army unit, enabling
players to roll
eight-sided dice
rather than the
typical six-sided,
but perhaps the
most important
function of the
commanders is
allowing the purchase
and use of cards
of various types.
The addition of
these cards, and
in particular
the addition of
the Advanced
Tech,
Terror
Tactics
and our other
command decks,
has a huge effect
upon the gaming
dynamics. With
the addition of
these cards the
board is opened
up making no position
impregnable and
no attack a certainty.
With these cards
in use, the game
is more fluid,
with gaming positions
and strategies
needing to be
constantly shifted.
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3RD
EDITION
- Back by popular demand
and having had a massive
overhaul, the Advanced
Tech Command Deck
is ready and raring
to go. Sporting some
swanky new graphics,
like the prom queen
who wants to be the
belle of the ball, this
deck has been reproduced
to encompass all of
the original game play
elements of the original.
A few tweaks here and
there has also allowed
for a more eloquent
use of the English language
giving added clarity
to individual card wording
and providing a seamless
link into the gaming
environment.
ALSO
why not take a look
for our Aerial
Assault expansion
which, as either a stand
alone expansion or an
addition to this existing
deck, injects ever more
exciting dynamics into
this classic game and
introduces the use of
new Aerial Commander
tokens.
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